EGA24

5. MAKING

  • Tools and means to materialize ideas and projects.
  • Digital graphic tools.
  • Automated graphic processes. Maker Culture as an extension of Do It Yourself. FabLabs. Robotics and 3D printing.
  • Disruptive technologies and innovation.
  • Artificial intelligence. Scripting. Machine learning. Big Data. Data visualization. BIM and H-BIM.

Organizers